I started rolling out a few of the gen2 sculpts starting with Reaper II, followed by Demon I and Angel II. Eagle was next but it's getting scrapped due to glitches in the wings and tail. I will continue with the rest and circle back to fixing the Eagle later.. Y-Y Shit Happens. So much for releasing all 10, I get to go back and fix a few.. I might try yet another approach to the feathers when I go back for repairs. The Feather technique used in Angel II was also used for Eagle I, but the feathers can get glitchy, I got lucky on the Angel. I thought 10 feathers per Prim was good, but Inworld tools can do better then Zbrush in that area so I might turn to them for a little help on this.
Remember this one? No right? It's a dust-covered dragon that hasn't gotten too much love since it was first created. My question was, how to update it without losing it's original look? I played around with it a little until I got a stylized result that I liked. The original subject material was made out of copper, so I tried to reflect that with it's new default texture set. I also included a stone version to honer the original.
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