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Dragon VIII (8)

I finished my 8th Dragon today, and I gotta say it's pretty slick looking. The first version strait from Zbrush was 66 Prims and I needed some extra time to drop the prim count down to 30 while keeping all of it's details. I also gave this one Bronze, Silver and Stone Textures so there's more to love ;) Turning shiny on to give it a metallic look gave some startling results with Nirans Viewer. With No flickering parts, top quality and perfect details this just might be the best Dragon yet.  

Grid Transfer Now Allowed - Updated EULA

Ever since I changed my EULA I have had a lot of messages about the policy on transferring my statues to other Grids. I was surprised at just how popular the other grids are becoming. After your messages, and with the Linden Labs Terms of Service update that attacked 3rd Party Exchanges without warning, a lot of people are heading to other grids and so I have once again revised my Terms of Use ( EULA ) to allow Grid Transfer. Sculpt Maps are once again included Full Permission for this reason. Once again thanks for your messages and feedback.                                                                           ...

Change Log - Store Update May 2013

I've been working on a few new sculpt kits as well as the updated older kits. Every statue box has been updated, while some have had no changes, each one gets the newer Rezzer which is easier to use. The updated boxes will be replacing the current Jade Leaf Studio listings this month. Gargoyle Statue I : Prim Count Reduced from 21 to 6. Gryphon Statue I : Prim Count Reduced from 19 to 11. Koi Dragon Statue I : Prim Count Reduced from 29 to 9. Dragon Statue VII ( 7 ) : Added new Textures before it's Release. Multiple Default Texture selections available. A couple of my friends owned a copy over a month before it's Marketplace release and agreed that it could use a new coat of paint. Angel Statue I : Prim Count Reduced from 39 to 19. Dragon Statue IV ( 4 ) : Prim Count Reduced from 32 to 27. Mirrored Version and Mirrored Rezzer added. Dragon Statue III : Prim Count Reduced from 40 to 28. New Textures have been made. The old asphalt texture has been rep...

Mermaid Statue Released

Been a little while since I made a new item, so I released a Mermaid, something that has been suggested quite a few times! She is gorgeous with a detailed face, hair and sculpted hands. Will change the title from 'Mermaid Statue I' to 'Mermaid Statue' as there will not be a sequel to her. Only mermaid I will ever make - honest! She has a beautiful figure and is my most dashing humanoid sculpture to date. 

Lantern Trio Updated + Cobra Statue I

I updated Dragon Wall Lanterns I, II, and III to include shadow maps and newer textures. Lanterns I and II got a sculpt makeover, while Lantern III only got a Shadow/Texture update. ( it was cool enough as it is ). Also my recent new release is Cobra Statue I, a simplistic yet bold sculpture of a Cobra standing ready to strike, and has a Symmetrical design making it perfect for building with. Think of all the places it can go. Temples, Pyramids, the Virtual Sky's the Limit.

More Fixes

I keep finding more little problems with my other unreleased sculptures, so I'm going to take my time and get them right. I was told they were nothing serious but I don't lie when I say that I do my best ^_^ If something bothers me, I go back and try fixing it. Tweaking Tweaking Tweaking.

Gen2 Rollout

I started rolling out a few of the gen2 sculpts starting with Reaper II, followed by Demon I and Angel II. Eagle was next but it's getting scrapped due to glitches in the wings and tail. I will continue with the rest and circle back to fixing the Eagle later.. Y-Y Shit Happens. So much for releasing all 10, I get to go back and fix a few.. I might try yet another approach to the feathers when I go back for repairs. The Feather technique used in Angel II was also used for Eagle I, but the feathers can get glitchy, I got lucky on the Angel. I thought 10 feathers per Prim was good, but Inworld tools can do better then Zbrush in that area so I might turn to them for a little help on this.